Python: Programming Art (Supplement 1)
A unique series that provides a framework for teaching coding skills.
Create artistic applications to explore your creative side! Reinforce your programming knowledge from Python Basics and learn a few more tricks with this fun level 1 book. Activities include extending your Etch-a-Sketch and building your own drawing app. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.
- Suitable for children whose only prior knowledge is from Coding Club: Python Basics
- Designed and written for children at Key Stage 2 and 3 (ages 7-14), offering a foundation for Key Stage 4 (ages 14-16).
- Takes a project-based approach, allowing students to progress at different paces.
- Can be completed in one term at school, or more quickly at home. Further time can be spent exploring different ways of completing the challenges and making adaptations.
- An opportunity to consolidate Level 1 skills.
- Full support, source code and answers are provided on the companion website.
Introduction Section One – Turtle Chapter 1: Introducing Turtle Chapter 2: Shapes, colour and repetition Chapter 3: Getting Creative Section Two – Building an Art App Chapter 4: From small beginnings Chapter 5: Red lines are not enough Chapter 6: Stamping and painting Taking Things Further Appendix – Useful Information Glossary The quick quiz answers Acknowledgements
|Dimensions||17.1 × 24 × 0.7 cm|